v1.0.0.8


ExpandCiv (In Development)

ExpandCiv Discord:  https://discord.gg/qd4Y7w6
Download Itch.io's app to auto-update the game when new versions are released: https://itch.io/app

v1.0.0.8

  • Added in merchant
  • Added in merchant shop (blueprint-based)
  • Added in more gift types in the post office when mail is received
  • Added status sorting in the player database hud page, you can now sort your villagers based on fullness, hydration, energy, happiness, and health for better management.
  • Added orb pits and orb generators that can mine nearby orb pits to generate orbs.
  • Increased spawning rate of rock granite
  • Improved Moose animations
  • Added gear visibility button (since both villagers and gear are draggable being able to set one or the other invisible will clear the dragging path for players)
  • Tutorial improved
  • Added help buttons to most areas where help might be needed (more info/details)
  • Improved moose animation
  • Added a visual notification next to the activity log button when a discovery has been made
  • Increased base movement speed of moose by 15
  • Increase action cooldown timer (more time between attacks) for wand of fire (mage gear).
  • Decreased action cooldown timer (less time between attacks) for the bow (hunter/soldier gear)
  • Added in the fundamental mechanics of the arena which introduces player control of a villager in combat.
  • Added in strafing in the arena which allows your player to face the same direction even when moving in the opposite direction (hold down shift to maintain strafe)
  • I think I managed to fix the interface visibility bug (when clicking on a structure sometimes the interface would not show up but the buttons around it would) (fingers crossed)
  • Added projectile and spell on hit sounds
  • Fixed dragging issues where gear and villagers would get stuck at the boundaries of the town.
  • Devoting controls/mechanics for PC until further notice which should improve/ease certain methods of play by providing access to more shortcuts and mouse buttons.
    • For example, instead of having click and hold to activate a villager/gear/etc, you now can right click a villager/gear that is visible, and it’s drag state will immediately activate and you will not need to keep holding it to drag it around the world. (Right clicking again will set it down where it has been moved too)
  • Added arrow keys to move through main pages as well (left/right, or A/D)
  • Add cycling through quests with keyboard
  • Added cycling through upgrades of an object on their upgrade page with keyboard
  • Activity log now displays associated discoveries as visual objects than can be right clicked on to take you to its book info page
  • Added gear counts on the display popup (appears when hovering over items/structure icons) that shows how many of a specific gear you have, this count info includes tier level specificity.
  • Added the ability to open the discovery book when a display popup is showing by right clicking the mouse. (Display popups appear when hovering your cursor over an item’s icon (most icons allow for this functionality)
  • Added more descriptive titles to in-game objects.
  • Redrew a series of sprites to 16-bit for better pixel consistency.
  • Gear now floats to make it more visible for players
  • Gear now bumps out of another gears way if they are stacked on each other to allow players to better view what’s available in the field of view.
  • Added in a new song by the official audio producer for ExpandCiv @MSutherlandComp, you can hear it most prominently during the tutorial.
  • Tutorial updated to include gear visibility, citizen visibility, help page, and citizen database page.
  • Objects now retain the page player’s last left it at. This should make game-play more fluid.
  • Improved the search mechanics in the alchemy workshop’s conversion page
  • Added in a control sheet to the main menu (underneath the settings button).
  • Added the new weapon Mapius (Wand-Arena Shop Exclusive)
  • Added the new status effect: Confusion, causing your foes to lose sight of their mission. Changed main HUD buttons (on the left) to demonstrate which buttons are most important.

Files

expandciv-windows-beta.zip 102 MB
Version 7 Jan 31, 2020

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