v1.0.0.13
ExpandCiv » Devlog
ExpandCiv (In Development)
ExpandCiv Discord: https://discord.gg/qd4Y7w6
Download Itch.io's app to auto-update the game when new versions are released: https://itch.io/app
v1.0.0.13
- Changed timescale buttons from visible/invisible to bright or not bright for indication of what speed of game is.
- Redesigned day night indicator (narrower)
- Redesigned the main inventory counts section of the hud
- Added citizen count (population) to main inventory counts section of the inventory.
- Added the name of the area underneath the daytime section of the hud
- Redesigned the build interface to allow for the player to see the area before selecting a building
- Enabled camera scroll while in the build or plant interface so the player can scroll throughout the universe to find a place to build or plant.
- Upon cancelling or confirming the building of a structure or planting of a crop you will return to the build interface for a more streamlined process of building/planting multiple objects.
- For simplicity removed the plant button and added it as a sub section of the build button.
- For simplicity removed the quest button, players can click directly on the buttons underneath the mission HUD to open the quest interface.
- You can now scroll when the inventory or build interface pages are open due to viewing modifications.
- Fixed issue where citizens retained their old gear profile despite not having them equipped.
- Citizens resurrected at the temple now have all statuses restored upon successful resurrection (health, fullness, hydration, energy, happiness)
- Added page mechanics to temple resurrection section.
- Improved zoom in/out rate (mouse wheel)
- Reduced main help section (help button next day/time area) removing unnecessary info.
- Resurrection outcomes at the temple are now recorded in the activity log.
- Added brightness effect when hovering over a citizen in the citizen database.
- Added temporary zoom when hovering over citizen icon on citizen database.
- Increased range of billhook, mattock, and hatchet.
- Improved targeting of objects and expanded touch points for objects (easier to target citizens and structures now (double click)
- Increased max zoom-out range (useful when your civilization starts increasing in size)
- Fixed issue where plants where not subtracting cost from inventory
- Reduced cost of sheep and chickens.
- Fixed occupying animal z sorting
- Fixed farmer occupying mechanics
- Added pig meat to the universe.
- Added pig meat to the discovery book.
- Added in proper “unoccupy” mechanics for farmers at the barn/coop when they need to leave the structure
- Cows have been added to the universe
- Cow’s milk has been added to the universe
- Added Cow sounds
- Cows and cow’s milk has been added to the discovery book.
- Added the large royal elite knight’s voice
- Added a new song to the universe
- Fixed merchant in-range activation
- Fixed merchant display popups
- Fixed merchant targeting when in-range
- Increased starting orb count (main currency) from 500 to 750.
P.S. There may be a bug where structures are not showing in the build interface (currently looking into the potential issue)
Files
expandciv-windows-beta.zip 102 MB
Version 13 Mar 09, 2020
expandciv-html-beta.zip Play in browser
Version 8 Mar 09, 2020
Get ExpandCiv
Download NowName your own price
ExpandCiv
Civilization builder
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Adventure |
Tags | 2D, City Builder, civ, expand, Indie, rts, Side Scroller, survive |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- v1.0.0.20May 06, 2020
- v1.0.0.19Apr 30, 2020
- v.1.0.0.18Apr 18, 2020
- v.1.0.0.17Apr 13, 2020
- v1.0.0.16Apr 03, 2020
- v1.0.0.15Mar 25, 2020
- v1.0.0.14Mar 16, 2020
- v1.0.0.12Mar 01, 2020
- v1.0.0.11Feb 25, 2020
Leave a comment
Log in with itch.io to leave a comment.