v1.0.0.13


ExpandCiv (In Development)
ExpandCiv Discord:  https://discord.gg/qd4Y7w6
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v1.0.0.13

  • Changed timescale buttons from visible/invisible to bright or not bright for indication of what speed of game is.
  • Redesigned day night indicator (narrower)
  • Redesigned the main inventory counts section of the hud
  • Added citizen count (population) to main inventory counts section of the inventory.
  • Added the name of the area underneath the daytime section of the hud
  • Redesigned the build interface to allow for the player to see the area before selecting a building
  • Enabled camera scroll while in the build or plant interface so the player can scroll throughout the universe to find a place to build or plant.
  • Upon cancelling or confirming the building of a structure or planting of a crop you will return to the build interface for a more streamlined process of building/planting multiple objects.
  • For simplicity removed the plant button and  added it as a sub section of the build button.
  • For simplicity removed the quest button, players can click directly on the buttons underneath the mission HUD to open the quest interface.
  • You can now scroll when the inventory or build interface pages are open due to viewing modifications.
  • Fixed issue where citizens retained their old gear profile despite not having them equipped.
  • Citizens resurrected at the temple now have all statuses restored upon successful resurrection (health, fullness, hydration, energy, happiness)
  • Added page mechanics to temple resurrection section.
  • Improved zoom in/out rate (mouse wheel)
  • Reduced main help section (help button next day/time area) removing unnecessary info.
  • Resurrection outcomes at the temple are now recorded in the activity log.
  • Added brightness effect when hovering over a citizen in the citizen database.
  • Added temporary zoom when hovering over citizen icon on citizen database.
  • Increased range of billhook, mattock, and hatchet.
  • Improved targeting of objects and expanded touch points for objects (easier to target citizens and structures now (double click)
  • Increased max zoom-out range (useful when your civilization starts increasing in size)
  • Fixed issue where plants where not subtracting cost from inventory
  • Reduced cost of sheep and chickens.
  • Fixed occupying animal z sorting
  • Fixed farmer occupying mechanics
  • Added pig meat to the universe.
  • Added pig meat to the discovery book.
  • Added in proper “unoccupy” mechanics for farmers at the barn/coop when they need to leave the structure
  • Cows have been added to the universe
  • Cow’s milk has been added to the universe
  • Added Cow sounds
  • Cows and cow’s milk has been added to the discovery book.
  • Added the large royal elite knight’s voice
  • Added a new song to the universe
  • Fixed merchant in-range activation
  • Fixed merchant display popups
  • Fixed merchant targeting when in-range
  • Increased starting orb count (main currency) from 500 to 750.

P.S. There may be a bug where structures are not showing in the build interface (currently looking into the potential issue)

Files

expandciv-windows-beta.zip 102 MB
Version 13 Mar 09, 2020
expandciv-html-beta.zip Play in browser
Version 8 Mar 09, 2020

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