v1.0.0.15


ExpandCiv (In Development)
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v1.0.0.15

  • Improved positioning of mission counts on the mission HUD bar.
  • Fixed mission count text being visible at the wrong time.
  • Improved z axis/ layer order, especially for equipped gear. For example, many times a citizen’s pants are covering up their hand gear when the pants should be behind the gear.
  • Improved balance of statuses.
  • Added indicators for citizens that are in danger of passing away (red exclamation sign indicate that something must be done soon to remedy the situation).
  • Improved positioning of emoji/popups.
  • Moved the forge (structure for building gear) from the material production tab to the general production tab.
  • Added revive timer mechanic, if one of your created leaders perishes, they undergo a cooldown time until they can be used again.
  • Added first mount to the universe: The Mini Horse
  • Added mount slot on citizen gear interface.
  • Added the Mini Horse to the discovery book in the animal section.
  • Added the Mini Horse to the barn.
  • Added in mini horse sounds
  • Moved the teleporter (Wizard Ifaris) to a more open area when he appears.
  • Fixed issue that prevented citizens from going to eat.
  • Fixed interface hair not showing up on the first citizen of the citizen database.
  • Fixed opacity of display popups.
  • Added farmer active/cooldown mechanics
  • Fixed issue where created characters continued in running animations while not moving.
  • Prevented the build drag object from auto-scrolling when you reach the edges of the screen.
  • Fixed issue that prevented beehive from being built.
  • Improved farmer task specificity (farming vs tending to animals in barns/coops)
  • Improve collectable z index (should be more visible when collected on a citizen)
  • Reduced camera drift at the end of a scroll that made objects appear to offset from their positions.
  • Reduced scroll drift at the end of a zoom that made objects appear to offset from their positions.
  • Quests that are now ready to collect will be symbolized by the quest buttons glowing.
  • Changed tier up sounds when structures increase in tier level.
  • Change visual of tier stones to be rectangular.
  • Citizens are chattier now, so your civilization should feel more alive.
  • Environmental setting is now adjusted on loading the game (there used to be a delay that resulted in briefly displaying daytime when it was nighttime).
  • Professions in the citizen database page that have no current citizens set to that profession are greyed out now for better clarity of which professions are present or lacking.
  • Targeting system improved with a new icon selection method.

 

 

Files

expandciv-windows-beta.zip 102 MB
Version 15 Mar 25, 2020
expandciv-html-beta.zip Play in browser
Version 10 Mar 25, 2020

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