v1.0.0.15
ExpandCiv » Devlog
ExpandCiv (In Development)
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v1.0.0.15
- Improved positioning of mission counts on the mission HUD bar.
 - Fixed mission count text being visible at the wrong time.
 - Improved z axis/ layer order, especially for equipped gear. For example, many times a citizen’s pants are covering up their hand gear when the pants should be behind the gear.
 - Improved balance of statuses.
 - Added indicators for citizens that are in danger of passing away (red exclamation sign indicate that something must be done soon to remedy the situation).
 - Improved positioning of emoji/popups.
 - Moved the forge (structure for building gear) from the material production tab to the general production tab.
 - Added revive timer mechanic, if one of your created leaders perishes, they undergo a cooldown time until they can be used again.
 - Added first mount to the universe: The Mini Horse
 - Added mount slot on citizen gear interface.
 - Added the Mini Horse to the discovery book in the animal section.
 - Added the Mini Horse to the barn.
 - Added in mini horse sounds
 - Moved the teleporter (Wizard Ifaris) to a more open area when he appears.
 - Fixed issue that prevented citizens from going to eat.
 - Fixed interface hair not showing up on the first citizen of the citizen database.
 - Fixed opacity of display popups.
 - Added farmer active/cooldown mechanics
 - Fixed issue where created characters continued in running animations while not moving.
 - Prevented the build drag object from auto-scrolling when you reach the edges of the screen.
 - Fixed issue that prevented beehive from being built.
 - Improved farmer task specificity (farming vs tending to animals in barns/coops)
 - Improve collectable z index (should be more visible when collected on a citizen)
 - Reduced camera drift at the end of a scroll that made objects appear to offset from their positions.
 - Reduced scroll drift at the end of a zoom that made objects appear to offset from their positions.
 - Quests that are now ready to collect will be symbolized by the quest buttons glowing.
 - Changed tier up sounds when structures increase in tier level.
 - Change visual of tier stones to be rectangular.
 - Citizens are chattier now, so your civilization should feel more alive.
 - Environmental setting is now adjusted on loading the game (there used to be a delay that resulted in briefly displaying daytime when it was nighttime).
 - Professions in the citizen database page that have no current citizens set to that profession are greyed out now for better clarity of which professions are present or lacking.
 - Targeting system improved with a new icon selection method.
 
Files
expandciv-windows-beta.zip 102 MB  
Version 15  Mar 25, 2020
expandciv-html-beta.zip Play in browser
Version 10  Mar 25, 2020
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ExpandCiv
Civilization builder
| Status | In development | 
| Author | 1StepCloser | 
| Genre | Strategy, Adventure | 
| Tags | 2D, City Builder, civ, expand, Indie, rts, Side Scroller, survive | 
| Languages | English | 
| Accessibility | Interactive tutorial | 
More posts
- v1.0.0.20May 06, 2020
 - v1.0.0.19Apr 30, 2020
 - v.1.0.0.18Apr 18, 2020
 - v.1.0.0.17Apr 13, 2020
 - v1.0.0.16Apr 03, 2020
 - v1.0.0.14Mar 16, 2020
 - v1.0.0.13Mar 09, 2020
 - v1.0.0.12Mar 01, 2020
 - v1.0.0.11Feb 25, 2020
 

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