v1.0.0.19


Discord 
Twitter
Youtube 
Itch.io's app for auto-updates

v1.0.0.19

The highlight of this update is the addition of a priority system to help players manage their civilization.  Prioritizing the tasks of each citizen without having to constantly change the citizen's profession should improve the ability to manage an expanding civilization, without feeling overwhelmed. Citizens are now able to discern what tasks to complete based off of the priority you give each of their tasks. The shift towards interfaces that don't cover the whole screen has also continued, this time the quest interface has joined this group of slimmed down interfaces. A host of bug fixes were also found and hopefully fixed in this version. There is still work to be done, but I think ExpandCiv is evolving into a better game.

 

Additions/Changes

  • Added icons next to buildings in the build interface as indicators of their general function/purpose.
  • Added display popups to the tip icons for more info about the functionality of structures in the build interface
  • Items/structures that have not been unlocked will now be hidden from view for better clarity of what’s currently available.
  • Added the ability to drag while build or inventory interfaces are open since they still allow for a good visible of what’s occurring in the world.
  • Doubled the size of the lights of torch stands (buff)
  • Doubles the light span of the lights of torch stands (buff)
  • Achievements now add to fame score needed for fame collection missions
  • Replaced the coop building with the barn as a quest reward and made the coop available innately at the beginning of the game in the animal building section.
  • Improved fade out timing on a game-over sequence.
  • Moved the market from the general build page to the material-based build page
  • Redesigned the quest interface to continue to work towards having most if not all interfaces capable of being open while not covering up the world.
  • Adding a better positioning method when changing volume controls so the arrow movers don’t get stuck when a player’s mouse cursor isn’t directly over the arrow mover while they are changing the volume.
  • Parts of the inventory are now grayed out for better information pacing.
  • Achievement notifications moved the center-top area of the screen
  • Moved the achievements system above the interface as it was getting blocked off by the interface.
  • Several mineral deposits now show up only after certain amount of days have passed to prevent overloading the player with too much to consider at once.
  • Reduced character spacing and line height for certain text, so the text takes up less space while remaining legible.
  • The energy spirit that needs to be touched to activate the civilization at the beginning of the game can now be activated when the thin, lower to the bottom interfaces are open.
  • Added in a direct mission system to place specific missions into the early parts of the game as a means of guidance.
  • Timed missions that are not completed now check if a mission is in place after it rather than automatically re-rolling the mission.
  • Added a tutorial tip explaining citizen statuses.
  • Changed Font to improve help text legibility
  • Added a priority system to enable players to take a more managerial play-style approach to the game if they so choose. You can now have citizens that operate most if not all tasks available on their own if the gear and objects needed to do the job are present.
  • Added a profession priority tutorial tip sequence to introduce the system.
  • Buttons are now invisible rather than transparent if tutorial tips have not covered them yet.

Removals

  • Removed the button selection for turning show tips on and off, now its visibly stated through the text instead.
  • The ability to build before the civilization has been started.
  • Removed gear visibility button.
  • Removed Citizen visibility button.

Bug Fixes

  • Fixed game over sequence ( a certain saveState variable was not being called which prevented going back to the main menu when the game over sequence finished).
  • Fixed settings buttons moving out of place while in-game.
  • Quest rewards were not properly showing blueprint rewards that were greater than 1 in quantity.
  • Fixed issue where created characters gear was not visible when they entered a world.
  • Fixed some typos in the discovery book.
  • Fixed issue that caused the nutrient to be built out of scale
  • Fixed issue that prevented time-based quests from counting down in time.
  • Fixed quest mark tracker for completions (the green dot was sometimes placed at the wrong position)
  • Fixed support-mage heal mechanics
  • Fixed research mechanics
  • Fixed lighting issue that caused the wrong light source from lighting up when light-keepers were lighting the structures.
  • Fixed lighting animation for light-keepers.
  • Fixed issue that caused extensions of structures to remain after the structure was destroyed.
  • Fixed issue where non-damage gear stuck citizens in a mode of interacting with objects that require damaging gear.
  • Fixed the mail quest acceptance mechanics (was clearing the mail collected before generating the quest and was using the next to generate the quest instead)

 

Files

expandciv-html-beta.zip Play in browser
Version 16 Apr 30, 2020
expandciv-mac-beta.zip 138 MB
Version 1 Apr 30, 2020
expandciv-windows-beta.zip 102 MB
Version 19 Apr 30, 2020

Get ExpandCiv

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.