v.1.0.0.17
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v1.0.0.17
The highlights of this update consist of total replacement of the tutorial system for a “tips” system. The goal of this change was to move away from forcing the player to follow a series of steps and more towards having info provided in small bits that the player could better handle without information overload. Also, in terms of content, the addition of bushes with potential enemies and other items should give the player more incentive to explore outside of their territory. Bug fixes were also focal point of this update, there are still a few I know of that need to be addressed.
Bug Fixes
- Fixed numbering issue for quest rewards.
- Fixed woodcutter issue that made woodcutters hesitant to their duties.
- Fixed issue where control sheet objects were moving too fast
- Fixed issue where citizens would get stuck when using their scaling ropes.
- Fixed issue that caused target icons to flicker when an interface was open.
- Fixed an issue where if you saved the game while a created character was in water, they would be in a state of water when on land when a game was loaded.
- getting in the way of the button
- Fixed animations pausing when a leader was created in-game.
- Fixed hair and leg mechanics with created characters (they were not being set properly to the character).
- Fixed stat accumulation when reequipping gear on a created character.
Removals
- Removed the tutorial system (Too much text, too much handholding, too much info at once)
- Removed double clicking as a means of selecting targets for the sake of clarity now, target selection is comprised of toggling on/off target icons with the mouse button and then hovering over the target then clicking the icon that appears above the target.
- Removed the process of decay (losing the item over time) from certain items that are not as prone to decay: blueprints for example
Additions/Changes
- Added “tips” to replace the tutorial system.
- Added Icons for NPCs (to open their interfaces)
- Added a system that prevents certain missions from taking place too early when starting a civilization. (enemy raids on day 1 for example)
- Added in bushes into the Woodlands that can house different objects.
- Icon displays are now based on individual timers to prevent them from fading out inconsistently.
- Level up sounds are now consistent, sometimes they went off pitch due to some playback experimentation to differentiate the sounds.
- To prevent citizens from constantly moving to water pump to take a sip of water, I’ve increased the required amount water needed to be in the pump for the citizens to decide to go get a drink. This should make movement patterns more efficient.
- Citizens can now collect items further outside of the civilization’s territory
- Citizens now preferentially pick items of higher value when collecting items rather than the nearest item.
- You can now preferentially pick which items to carry when you are in control of your created character.
- Improved collision points of the home.
- Improved display popup positioning on the profession page of citizens as it was
- Spread out NPC events to prevent showing too much too early for the player to comprehend.
Files
expandciv-windows-beta.zip 102 MB
Version 17 Apr 13, 2020
expandciv-html-beta.zip Play in browser
Version 12 Apr 13, 2020
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ExpandCiv
Civilization builder
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Adventure |
Tags | 2D, City Builder, civ, expand, Indie, rts, Side Scroller, survive |
Languages | English |
Accessibility | Interactive tutorial |
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