v1.0.0.4
ExpandCiv » Devlog
ExpandCiv (In Development)
Discord: https://discord.gg/qd4Y7w6
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V1.0.0.4
- Improved starting resources when starting a new civilization
- Improved camera scrolling using mouse
- Added fish
- Added fishing pole
- Added fishing to hunters that possess a fishing pole
- Added nutrient storage tiers
- Added active/cooldown times to villagers main interface tab page to show their profession activity and break time cycles
- Improved exp details for structures
- Modified spawning mechanics for enemies for better variation, and more time for player to develop before they appear
- Boosted short sword stats for better melee vs range balance Improved mechanics for all professions (more consistency)
- Improved clicking accuracy between structures and villagers
- Reduced deer hp to 2 as it was taking to long for hunters to defeat them
- Added a deeper ground area in preparation for underground or cliff-side mechanics
- Fixed issue where dictionary was not clearing on a new game
- Added emoji popups that represent certain structures needed by villagers
P.S. Unless specifically requested I will focus on making windows builds rather than html's as it tends to run better in a windows setting.
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ExpandCiv
Civilization builder
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Adventure |
Tags | 2D, City Builder, civ, expand, Indie, rts, Side Scroller, survive |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- v1.0.0.20May 06, 2020
- v1.0.0.19Apr 30, 2020
- v.1.0.0.18Apr 18, 2020
- v.1.0.0.17Apr 13, 2020
- v1.0.0.16Apr 03, 2020
- v1.0.0.15Mar 25, 2020
- v1.0.0.14Mar 16, 2020
- v1.0.0.13Mar 09, 2020
- v1.0.0.12Mar 01, 2020
- v1.0.0.11Feb 25, 2020
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