0.0.0.51
TBD » Devlog
Gameplay Change(s):
- Characters:
- ~570 characters added as as a result of the new elemental system
- 6 elemental versions per character
- Elemental System:
- The class system has been replaced with the elemental system:
- Water
- Wind
- Fire
- Earth
- Light
- Dark
- Elemental advantage:
- Increased damage when advantageous
- Decreased damage when disadvantageous
- Elemental Traits
- Each element influences the type of skills creatures have.
- The class system has been replaced with the elemental system:
- Energy bar
- Speed now determines the rate in which your party members acquire turns.
- Blinks in a different color when it's reached the capacity needed to take a turn.
- Speed now determines the rate in which your party members acquire turns.
- On New Game:
- Starting character varies slightly.
- Starting world varies.
- Skill tree nodes:
- Visual update
- Effects and values reworked
- Orb Zone:
- Effects and values reworked
- New Effects:
- ~50+ new effects added
- Passive Skills:
- Most have been replaced to encourage more active battle decisions.
- Dungeon Raid:
- Raid the dungeon of a multi-elemental floor in the outerworld for rewards
- Multi-battle adventure
Stat Change(s):
- Max HP increases at a greater rate per Lvl compared to ATK.
- All creatures have a 10% base Crit Chance.
Quality of Life Change(s):
- Info pop-ups fade away faster when the mouse cursor stays still.
- Interface pop-ups only show if you slow your cursor over a relevant icon.
- New game option to start a fresh file.
Audio Change(s):
- Added more sound effects to approach a more lively battle environment
- Ambience:
- Added to most worlds
- Volume can be adjusted in settings
Game Acess Change(s):
- Due to the size the game has reached browser play has been removed. (There are loading issues otherwise)
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TBD
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Action, Card Game, Role Playing |
Tags | Dungeon Crawler, Idle, Incremental, Roguelike, Roguelite, Tactical, Turn-based |
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