0.0.0.85.17-0.0.0.85.26
Rise of the Soulmancer » Devlog
New Content:
- Several new character defeat sounds have been added
- New game mode: Tower Defense

- New game mode: Pool

- New game mode: Match-3

- The game now has a name: From TBD to Rise of the Soulmancer
- The game now has a more official icon / thumbnail.

Quality of Life Attempts:
- Resistance effect icons are displayed in the skill info rather than only when hovering over the resistance icons (less hovering needed to get effect info)
- Right clicking the battle speed icon can now be used to decrease battle speed (instead of x2 -> x3 -> x1, you can now go from x2 -> x1)
- Delayed turn order tutorial a few world levels to slow-down information load for new players.
- Rewards for completing events such as puzzles are now immediate, rather than at the end of the main event.
- Health gains now show as pop ups alongside health bar changes in certain situations, such as encounters, to improve effect outcome clarity.
- The puzzle submission lever should now only be touchable once all torches are lit.
- Reward variety should be improved and scale better with world level progression.
- A buff prevention pop-up should now show when attempting to apply a buff to a buff-prevented soul.
- Equips counts now show in expedition.
- Added a "Find the Soul Fragment" text to the Soul Fragment Hunt event to improve task clarity.
- Added Effect Summaries in battles to lessen the need to hover over effect icons for info.
- Puzzle events are now independent rather than grouped into a single map option (allows you to better choose what you want to partake in)
Bug Fix Attempts:
- Reward selection was lowered to mostly companion eggs (reward variety should now be restored)
- Syntax issues on info pop ups.
- Clicking outside the pool area could lead to unintended closing of the pool event.
- Click issues in expedition when souls start running once their expedition starts.
- After leaving the mirror's customization interface, the first click was ignored, this should be resolved now.
- Completing a challenge during battles cleared the soulmancer's skills.
- Effect visuals were not recreated when entering a new battle with effects yet to expire.
- Selecting a challenge only hade one option
Balancing Changes:
- Reduced spiky reflect damage
- Slightly improved the odds of getting expansion build rewards
Files
Windows 266 MB
Version 200 8 days ago
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Rise of the Soulmancer
Command your army of souls to fight the Chaos!
| Status | In development |
| Author | 1StepCloser |
| Genre | Strategy, Role Playing |
| Tags | Deck Building, Dungeon Crawler, Idle, Incremental, Roguelike, Roguelite, Tactical, Turn-based |
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Comments
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Nice!