0.0.0.57
Rise of the Soulmancer » Devlog
Gameplay Change(s):
- Auras:
- By combining elements, you can activate auras to boost your team.
- Scenery:
- Added some wildlife in certain worlds.
Quality of Life Attempt(s):
- Dialogue:
- Orb Zone Points
- Aura Introduction
- Effect Icons Underneath Characters:
- Added slight delay to prevent unintentionally displaying effect icon pop-ups during battle.
- Effect Icons Over Characters' Heads:
- Repositioned if the character shows skills after the effect icons are created so they aren't in the way of the skill set.
- Battle:
- Battles pause when the settings menu is open.
- Effectiveness Icons:
- Showing when unnecessary
- Equipment Grid:
- Checking for open slots should now be less demanding (performance).
- Companion Activation:
- Skill activation separated from the owner of the companion for better battle clarity.
Bug Fix Attempt(s):
- Orb Zone:
- Incorrect upgrade values for slot count chances.
- Companion Caretaker:
- Upgrade page not showing when clicking on the companion caretaker.
- Battle Bars:
- Not initially showing at the start of battles following dialogue.
- Dialogue:
- Click on avatar dialogue had blank dialogues.
- Soulmancer Ability guide during an encounter would prevent the encounter's skill set from showing.
- Base Building:
- Unable to house a creature due to not saving placement of creature housing on first visit.
- Soulmancer Abilities:
- Repeating constantly after activation.
- Effects:
- Bombs:
- Went off at the end of the battle rather than being cleared.
- Battle Targeting:
- Random Ally:
- Sometimes failed to find a target.
- Random Ally:
Files
Windows 266 MB
Version 93 Feb 12, 2023
Rise of the Soulmancer
Command your army of souls to fight the Chaos!
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Role Playing |
Tags | Deck Building, Dungeon Crawler, Idle, Incremental, Roguelike, Roguelite, Tactical, Turn-based |
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