0.0.0.51
Rise of the Soulmancer » Devlog
Gameplay Change(s):
- Characters:
- ~570 characters added as as a result of the new elemental system
- 6 elemental versions per character
- Elemental System:
- The class system has been replaced with the elemental system:
- Water
- Wind
- Fire
- Earth
- Light
- Dark
- Elemental advantage:
- Increased damage when advantageous
- Decreased damage when disadvantageous
- Elemental Traits
- Each element influences the type of skills creatures have.
- The class system has been replaced with the elemental system:
- Energy bar
- Speed now determines the rate in which your party members acquire turns.
- Blinks in a different color when it's reached the capacity needed to take a turn.
- Speed now determines the rate in which your party members acquire turns.
- On New Game:
- Starting character varies slightly.
- Starting world varies.
- Skill tree nodes:
- Visual update
- Effects and values reworked
- Orb Zone:
- Effects and values reworked
- New Effects:
- ~50+ new effects added
- Passive Skills:
- Most have been replaced to encourage more active battle decisions.
- Dungeon Raid:
- Raid the dungeon of a multi-elemental floor in the outerworld for rewards
- Multi-battle adventure
Stat Change(s):
- Max HP increases at a greater rate per Lvl compared to ATK.
- All creatures have a 10% base Crit Chance.
Quality of Life Change(s):
- Info pop-ups fade away faster when the mouse cursor stays still.
- Interface pop-ups only show if you slow your cursor over a relevant icon.
- New game option to start a fresh file.
Audio Change(s):
- Added more sound effects to approach a more lively battle environment
- Ambience:
- Added to most worlds
- Volume can be adjusted in settings
Game Acess Change(s):
- Due to the size the game has reached browser play has been removed. (There are loading issues otherwise)
Rise of the Soulmancer
Command your army of souls to fight the Chaos!
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Role Playing |
Tags | Deck Building, Dungeon Crawler, Idle, Incremental, Roguelike, Roguelite, Tactical, Turn-based |
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