0.0.0.30
Rise of the Soulmancer » Devlog
Additions:
- Character: Gloves Bunny (Stun + Berzerk + Bonus Damage To Stunned Targets + Health Regen).
- Character: Mushbee (Stun + Health Regen + Shield + Accuracy Debuff).
- Effect Berserk (+DMG%, -DMG Red.%).
- Effect Conditional: Target stunned.
- Map Portal Type: Scenario.
- Silence Resistance.
- Sleep Resistance.
- World Event Interaction Mechanics.
- World: Netherwood.
Balance:
- Bosses now have innate crowd control resistance based on boss grade.
Quality of Life Attempt(s):
- Hovering over companions should no longer cause battle info to disappear.
Visual Change:
- Lowered the intensity of color changes from effects such as bleed.
Bug Fix Attempt(s):
- Attack disruption when hitting a target with reflect damage while the attacker has a shield.
- Improper calculations for the skill tree node: Taking a portion of damage from Mp rather than Hp.
- Proceeding to the next turn before a skill effect has completed.
- Soulmancer Abilities not clearing when defeated.
- Tower enemies stuck as last visited world's enemies.
Rise of the Soulmancer
Command your army of souls to fight the Chaos!
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Role Playing |
Tags | Deck Building, Dungeon Crawler, Idle, Incremental, Roguelike, Roguelite, Tactical, Turn-based |
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