0.0.0.18
Rise of the Soulmancer » Devlog
Additions:
- New Unlockable Creature (Discoverable in Planet Arco)
- Map Progression System
- Target Selection System (Players can now select their targets rather than creatures having predetermined targets)
- New Encounter: Rest Site
Quality of Life:
- Inventory is updated in real time during battles, rather than after the world level is cleared
- Separate icons for close interface and leave layout.
- Clicking on a party member selectoion button and dragging now prevents camera scroll.
- Companion Eggs will automatically be placed in an avaialable incubator when clicked from inventory.
- Going back to Sanctum after unlocking an NPC will not reset your progress.
Gameplay Change(s):
- All creature skills are available at the beginning of the first battle of a journey.
- Added a skip turn option.
- In manual mode characters no longer automatically use a skill if it’s the only available one due to the presence of the skip turn option.
- World levels are now single battles to give more emphasis to strategy rather than grinding.
- Skill tree has been condensed down to only elite nodes.
- Enemies now show the skill they will use and the target they will attack on their next turn.
- Removed Porto's world level set mechanic and insteadthe world level you start on will depend on the world level you ended on during your last journey.
Files
Windows 266 MB
Version 33 Mar 12, 2022
Rise of the Soulmancer
Command your army of souls to fight the Chaos!
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Role Playing |
Tags | Deck Building, Dungeon Crawler, Idle, Incremental, Roguelike, Roguelite, Tactical, Turn-based |
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