0.0.0.11


Main Focus:

  •  The current skill tree consists of ~288 basic nodes and ~97 elite nodes, the goal is to have most of the elite node positions consist of a unique elite node that doesn't repeat anywhere else on the skill tree.


    • Current status: (77/97) = ~79%.

    • I might leave a few repeats for fundamental nodes such as Health Per Level, as they will be on opposite sides of the skill tree, which might force a player to always go to one side if they need a fundamental node.

    • P.S. for now when any changes to the skill tree occur I reset all skill trees and return all skill points. I'll probably set up a method where it keeps the positions of the nodes you set, but recalculates based on the node changes, this will depend on how significant the skill tree changes.

Additions: 

  • Skill Tree Node: Critfection (Elite)
  • Skill Tree Node: Invigorating Control (Elite)
  • Skill Tree Node: Health Wanes, Shield Gains (Elite)
  • Skill Tree Node: Silence The Controller (Elite)
  • Skill Tree Node: The Early Bird Pays A Fee (Elite)
  • Skill Tree Node: Creating a Weak Spot (Elite)

Quality of Life:

  • When loading your game, the volume should now adjust before you hear music/sounds ( relevant if you changed audio settings after a game save).

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