0.0.0.9
Rise of the Soulmancer » Devlog
Main Focus:
- The current skill tree consists of ~288 basic nodes and ~97 elite nodes, the goal is to have most of the elite node positions consist of a unique elite node that doesn't repeat anywhere else on the skill tree.
- Current status: (60/97) = ~62%.
Additions:
- Skill Tree Node: Magical Health Overflow (Elite)
- Skill Tree Node: Debuff Reflection (Elite)
- Skill Tree Node: Crit Commit (Elite)
- Skill Tree Node: Friendly Crit (Elite)
- Skill Tree Node: The Slow Shall Miss Me (Elite)
Quality of Life:
- Temporarily lower the volume of a sound played several times in a short amount of time.
- Increased the font size of description text that appears when hovering over objects in game.
- Added some sound variation to the damage buff sound.
- Reduce the # of clicks it takes to leave a world after viewing the world loot interface.
- World loot interface now shows when leaving the Outerworld early.
Bug Fix Attempt(s):
- Character battle effects not reapplying after changing their skill tree.
- Mana/Health Bars exceeding max width.
- Not being able to deselect some nodes in the skill tree.
- Battles getting stuck with no progression due to issues with setting enemies.
Files
Windows 266 MB
Version 19 Feb 16, 2022
Rise of the Soulmancer
Command your army of souls to fight the Chaos!
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Role Playing |
Tags | Deck Building, Dungeon Crawler, Idle, Incremental, Roguelike, Roguelite, Tactical, Turn-based |
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