0.0.0.8


Main Focus:

  •  The current skill tree consists of ~288 basic nodes and ~97 elite nodes, the goal is to have most of the elite node positions consist of a unique elite node that doesn't repeat anywhere else on the skill tree.
    • Current status: (55/97) = ~57%.

Additions:

  • Skill Tree Node: The Attacker Bleeds (Elite)
  • Skill Tree Node: Heal Under Control (Elite)
  • Skill Tree Node: When I Was Critted, I Benefitted (Eltie)
  • Skill Tree Node: In Defeat I Rise (Elite)
  • Skill Tree Node: Healing Parry (Elite)
  • Skill Tree Node: Healthy Magical Overflow (Elite)
  • Skill Tree Node: Target Controlled, Damage Bold (Elite)
  • Skill Tree Node: Stun The Weak (Elite)

Quality of Life:

  • Shortened time it takes to activate a node path in the skill tree.

Bug Fix Attempt(s):

  • Interface Effect Icons that display the effects of each character can become misaligned and stack over each other.

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