0.0.0.8
Rise of the Soulmancer » Devlog
Main Focus:
- The current skill tree consists of ~288 basic nodes and ~97 elite nodes, the goal is to have most of the elite node positions consist of a unique elite node that doesn't repeat anywhere else on the skill tree.
- Current status: (55/97) = ~57%.
Additions:
- Skill Tree Node: The Attacker Bleeds (Elite)
- Skill Tree Node: Heal Under Control (Elite)
- Skill Tree Node: When I Was Critted, I Benefitted (Eltie)
- Skill Tree Node: In Defeat I Rise (Elite)
- Skill Tree Node: Healing Parry (Elite)
- Skill Tree Node: Healthy Magical Overflow (Elite)
- Skill Tree Node: Target Controlled, Damage Bold (Elite)
- Skill Tree Node: Stun The Weak (Elite)
Quality of Life:
- Shortened time it takes to activate a node path in the skill tree.
Bug Fix Attempt(s):
- Interface Effect Icons that display the effects of each character can become misaligned and stack over each other.
Rise of the Soulmancer
Command your army of souls to fight the Chaos!
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Role Playing |
Tags | Deck Building, Dungeon Crawler, Idle, Incremental, Roguelike, Roguelite, Tactical, Turn-based |
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