0.0.0.7
Rise of the Soulmancer » Devlog
Main Focus:
- The current skill tree consists of ~288 basic nodes and ~97 elite nodes, the goal is to have most of the elite node positions consist of a unique elite node that doesn't repeat anywhere else on the skill tree.
- Current status: (47/97) = ~48%.
Additions:
- Skill Tree Node: In Weakness I Defend (Elite)
- Skill Tree Node: Crit Shield (Elite)
- Skill Tree Node: Accurate Aim (Elite)
- Skill Tree Node: Damage Conversion (Elite)
- Skill Tree Node: Resourceful (Elite)
- Skill Tree Node: Quick Skill (Elite)
- Skill Tree Node: Slow the Speedy (Elite)
- Skill Tree Node: The Early Bird Deals Extra Damage (Elite)
- Skill Tree Node: No Need For Mana (Elite)
- Skill Tree Node: Stop Weakening Yourself (Elite)
Bug Fix Attempt(s):
- Applying buffs/debuffs/effects to the wrong target.
- Effects, such as shields, on the wrong layer (behind the character).
Rise of the Soulmancer
Command your army of souls to fight the Chaos!
Status | In development |
Author | 1StepCloser |
Genre | Strategy, Role Playing |
Tags | Deck Building, Dungeon Crawler, Idle, Incremental, Roguelike, Roguelite, Tactical, Turn-based |
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